09:00 – 09:15 Welcome session. Chairs introduce the day’s agenda, format and aims.
09:15 – 09:30 Participants introduce themselves in Barcamp style, i.e. only by their name, affiliation, role, and three #hashtags(three terms describing their interest in the workshop well)).
09:30 – 10:15 Invited keynote by Wei Tsang Ooi, Department of Computer Science, National University of Singapore.
After the 30min talk, questions and discussion follow.
Keynote title: The Best Interactive System is A Non-Interactive System
10:15 – 10:30 Elevator pitches (á 2min) to kickstart the poster/demo session.
10:30 – 11:00 — coffee break —
11:00 – 11:45 Poster + demo session (7 in total). In parallel, posters and demos are exhibited and discussed.
Mike Matton, Bob De Wit, Peter Versieren and Koen Willaert, An Interactive Second Screen Platform for Broadcasting
Chen Wang, Pablo Cesar, Erik Geelhoed, Ian Biscoe and Phil Stenton, Sensing Audience Response – Beyond One Way Streaming of Live Performances
Cynthia C. S. Liem, Ron van der Sterren, Marcel van Tilburg, Álvaro Sarasúa, Juan J. Bosch, Jordi Janer, Mark Melenhorst, Emilia Gómez and Alan Hanjalic, Innovating the Classical Music Experience in the PHENICX Project: Use Cases and Initial User Feedback
Carlos A. Navarrete P. and José Tiberio Hernández P. Controlling interactive contents using mobile devices
Axel Kochale, J. Ruiz Hidalgo and Malte Borsum. Gesture Controlled Interactive Rendering in a Panoramic Scene
Rene Kaiser and Wolfgang Weiss, Virtual Director for Automating Camera Selection Behavior in the Domains of Sports and Performance
Martin J. Prins, Arjen Veenhuizen and Emmanuel Thomas, HAS-based tiled streaming system for immersive media interaction
11:45 – 12:30 Interactive discussion in fishbowl discussion format, part 1.
How does the fishbowl work? The room’s chairs are re-arranged such that there is a limited amount of seats in an inner circle, and outer circular layers of chairs around them. The people currently occupying a chair in the inner circle discuss and share their view on the current topic. If they feel they have nothing to contribute, they ought to move back to take a seat in the outer layers, enabling other people to step into the middle and become active. The WSICC chairs will moderate this session to make sure WSICC’s underlying topics are properly covered, and document results at the same time.
12:30 – 14:00 — lunch break —
14:00 – 15:30 Four talks based on full papers á 20min including questions. Questions will be allowed during the talks.
Britta Meixner and Harald Kosch, Creating and Presenting Interactive Non-linear Video Stories with the SIVA Suite
Sara Kepplinger, Judith Liebetrau, Jeremy Foss and Alexandra I. Cristea, Roadmap for a comprehensive Evaluation Approach on QoE of interactive and personalized TV
Patrice Rondao Alface, Jean-Francois Macq, Felix Lee and Werner Bailer, Adaptive Coding of High-resolution Panoramic Video Using Visual Saliency Gang Ren and Eamonn O’Neill Enhancing 3D Content Consumption on Interactive TV with Freehand Gesture
15:30 – 16:00 — coffee break —
16:00 – 16:45 Interactive discussion in fishbowl discussion format, part 2. Covering aspects not discussed in the earlier fishbowl session.
16:45 – 17:00 Concluding session. The group will revisit what has been collected throughout the day. Conclusions will be summarized.
17:30 — EuroITV main conference welcome drink —
Call For Papers
This workshop focuses on novel forms of interactive content consumption. It will explore the shifting balance between lean-back passive TV consumption and lean-forward interactivity; this shift is especially relevant considering the explosion of companion screen interaction, multi-modal gesture/voice control and advanced audiovisual content interaction such as free viewpoint video and user-controlled shot selection. New media formats and consumption paradigms have emerged that allow for new types of interactivity.
The workshop’s objective is to provide a highly interactive discussion forum that will allow to capture a comprehensive view on this research area. During the workshop, an overview on new content interaction concepts, research activities and future challenges in this area will be concluded and documented. An interdisciplinary view on the topic shall be compiled by contributions from technical research, user-centric studies, and industry developments. Part of the discussions is fueled by technical demonstrations of interactive content consumption forms. The workshop aims to examine and evaluate new forms of content interaction by discussing the field along three axes:
- Recent technological advances that provide new forms of audiovisual content interaction;
- User studies that evaluate new types of audiovisual content interaction;
- Technologies that supports the user in finding the balance between passive consumption and lean-forward interaction.
The following will sketch areas and aspects that are considered within the scope of the workshop. We seek technological research on more active interaction with audiovisual content, e.g. immersive pan-tilt-zoom (PTZ) navigation, game-like interfaces to media, or intelligent storytelling and narrative engines. The workshop will deal with both recorded and live media access. Both mobile and domestic consumption may be investigated. Beyond entertainment, other domains of interactive TV are sought. Topics are not limited to these examples, but should remain within the overall scope of the workshop. Below, some of the questions that the workshop aims to answer are listed:
- How can content personalization be enhanced through interactivity, and at which abstraction level do users want to interact?
- Which new requirements for content capture and production, user-generated, professional and prosumer, do new forms of interactive media imply?
- Do trends in content consumption behavior influence technical research by revealing new challenges?
- What do studies on interaction with content in the realm of social media sharing reveal?
- How can forms of (inter-)active media access be designed to be interwoven with passive consumption modes?
- How can interactivity enhance the experience of people watching together, even when they are in disjoint locations?
- Can 3D free viewpoint video lead to an interactivity revolution in the media industry?
- Which technical advances are needed to allow the industry to offer more interactive media services?
- How does the balance between active and passive consumption affect the Quality of Experience?
The full day workshop will be an active forum to discuss research challenges, methodologies and results. More than half the time will be reserved for discussion. The chairs aim to establish an informal atmosphere, inspired by Barcamps. There will be a keynote and a Fishbowl discussion. In an active moderating role, the chairs will make sure the workshop’s questions will be answered and documented, yet will allow some flexibility where appropriate to meet the interest of the audience. Results will be collected on flipcharts along multiple questions which will emerge throughout the day, e.g. what are the latest innovations in that field? Which research activities exist to tackle unsolved challenges? How could we combine different interaction technologies to the benefit of the user? Throughout the day, the audience will be encouraged to contribute, and especially to comment on existing inputs (I’d love to collaborate on this! … This has already been solved in my project!). Live comments by both the local and remote audience through Twitter will be promoted and collected. A detailed program will be published later.
April 1st 7th (extended): submission deadline April 29th: notification May 10th: final version due
- June 24th: workshop @ EuroITV2013 in Como, Italy
The workshop is seeking 3 types of submissions:
- Workshop papers: 4-6 pages, to be presented in as talk
- Posters and demos: max. 2 page description and background
We are proud to welcome Wei Tsang Ooi, Department of Computer Science National University of Singapore, as keynote speaker of the WSICC workshop.
OrganizersRene Kaiser, JOANNEUM RESEARCH, Graz, Austria.
Omar Aziz Niamut, TNO, Delft, The Netherlands.
Goranka Zoric, The Interactive Institute, Stockholm, Sweden.
Graham Thomas, BBC, London, UK.
Pablo Cesar, CWI, Netherlands
Teresa Chambel, University of Lisbon, Portugal
Arvid Engström, The Interactive Institute, Sweden
Rene Kaiser, JOANNEUM RESEARCH, Austria
Britta Meixner, University of Passau, Germany
Omar Niamut, TNO, Netherlands
Johan Oomen, Netherlands Institute for Sound and Vision, Netherlands
Erika Reponen, Nokia, Finland Patrice
Rondao Alface, Alcatel-Lucent, Belgium
Graham Thomas, BBC, UK
Marian Ursu, Goldsmiths, University of London, UK
Elizabeth Valentine-House, BBC, UK
Goranka Zoric, The Interactive Institute, Sweden
This workshop is supported by the FascinatE project.